A first person, globetrotting adventure starring everyone’s favorite archeologist. It features a range of different outfits and disguises, allowing players to explore different areas and complete various missions. The game is set in different time periods and locations, from the Vatican to the Pyramids of Giza.
The open world hubs are designed with density and inspiration, giving players a sense of being in a real place. Each hub has its own unique atmosphere and challenges, making exploration a pure joy.
Release date: December 8, 2024 (Dec 5 advanced access). Expect to pay: $70/£60. Developer: MachineGames. Publisher: Microsoft. Reviewed on: Nvidia GeForce RTX3070, Intel Core i5 12600K, 32GB RAM. Steam Deck: All signs point to “no”.
Before starting The Great Circle, the author wasn't overly excited about a triple-A Indiana Jones game. But after playing, it became clear that MachineGames had created something special.
The Great Circle is all about more brand-appropriate hand-to-hand brawling, exploration, and puzzle solving. There are guns, but limited ammo makes them more situational tools. The combat is simple but fun, with a super-generous parry window.
The stealth mechanics are simple, with line-of-sight stealth and no sound propagation or visibility control. There are only a few mandatory stealth sequences, and the disguise system allows players to minimize stealth in other areas.
The brain teasers are just barely upper middle class, like a notch above Uncharted. There are many little puzzles throughout the game, adding to the overall enjoyment.
The game is organized around three acts with their own open world hubs, connected by more linear, set piece missions. The design of these levels is the real triumph of the game.
Vatican City is the peak of the game for the author, with its visual feast and towering architecture. The second act in the shadow of the Pyramids of Giza has a unique charm, with each stop having a little surprise or twist.
Troy Baker's turn as Indy is killer. He nails Indy's easy, everyman-concealing-academic charisma. The rest of the cast is equally impressive, with a fiery antifascist reporter, a jovial cardinal, and a sophisticated archeology patron.
Special mention goes to the late Tony Todd as one of the game's antagonists, oozing menace with a mysterious dignity.
The Great Circle is a great value in terms of playtime, with a runtime of around 30 hours for a thorough playthrough. Graphically, it is beautiful but a system hog, punishing the RTX 3070 with its always-on ray tracing and VRAM gluttony.
There were some issues with flickering shadows in the introductory areas, but it didn't detract too much from the overall experience.
In conclusion, The Great Circle is an odd duck that combines different elements in a unique way. It's one of the author's favorite releases of the year and a new outing from a favorite studio that was well worth the wait.